Dota map version 6.58
January 14th, 2009 | Posted by admin in Dota MapDota map version 6.58

Dota has now released the latest version of the Dota Map 6.58. The dota map version 6.58 has tremendous change from heroes, items to the gameplay and commands. There are a lot of stat change in this version as well as the gold prices of the items. Two heroes - Storm Spirit and Dirge were remade.
Let me remind you that the dota map 6.58 is not yet a stable version so expect to encounter some bugs while playing.
Dota Heroes Remade (Storm Spirit and Dirge)
Storm Spirit Dota Hero Guide new Stats
Storm Spirit now has an attack range of 500 down from 600. and a movement speed of 295 down from 310. Starting agility stats is increased from 17 to 22 and strength is down to 17 from 22, while the intelligence stats remains the same

Attack Range: 500 ( was 600)
Strength: 17 + 1.5 ( was 22 + 2.5)
Agility: 22 + 1.8 (was 17 + 1.5)
Intelligence: 23 + 2.6 (no change)
Movement Speed 295 (was 310)
Storm Spirit Dota Skills
Static Remnant (R) - was previously the Electric Rave. This skill used to increase attack speed, but now it is an AOE spell that deals 260 damage to enemy, lasts up to 12 seconds,.

Electric Vortex (E) - previously Learn Barrier. The Learn Barrier shield a target up to 600 magical damage. Now, the Electric Vortex rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.

Overload - This dota skill has same effects as the old Overload

Ball Lightning (G)- used to be Lightning Grapple that does not deals any damage

Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.
Dirge Dota Hero Guide
Like Storm Spirit, Dirge, the Undying was remade. Unlike, the Storm Spirit, there is no change on the initial stats of Dirge

Dirge Dota Map 6.58 Skills
Decay (D) - was formerly Raise Dead.The Raise Dead formerly calls zombies from the dead to fight with Dirge ’s side. Now, Dirge’s first skill saps away the strength of enemy heroes and retains it for a period of time.
Cast Range 625
AOE: 300

Soul Rip - This dota skill is just like the previous one here in dota map 6.58

Tombstone (T) - used to be Heartstopper Aura which causes enemies to loose 1% of their life max health over time.
If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
Cooldown: 60
Cast Range: 250
Manacost: 120/130/140/150
Flesh Golem - used to be the skill Plague
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
Other Dota Hero change on Dota Map 6.58
1. Venomancer

On Dota Map 6.58, the dota hero Venomancer’s skill Shadow Strikewas reworked. Improved Plague Ward cast range and vision radius has been improved and Poison Sting damage type is now lethal
Old Shadow Strike:
- Decay Damage 10/20/40/50
- Initial Damage: 50/70/70/100
- Movement Modifier: 50%
- Decay Power: 3
- Interval: 3
- Duration 15
- Cast Range: 400
- Cooldown: 22
- Manacost 90/105/120/135
Venomous Gale:
- Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
- AoE: 125
- Cast Range/Distance: 800
- Cooldown: 22
- Manacost 90/105/120/135
2. Lesale Deathbringer - Vengeful Spirit
Reworked Terror (see details below)
Old Terror:
Reduces damage and armor of units in an area around you.
- AoE: 700
- Cooldown: 15
- Duration: 20
- Damage Reduction: 5/10/15/20%
- Armor Reduction: 2/3/4/5
Wave of Terror:
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
- Wave Distance: 1400
- AoE: 350
- Cooldown: 15
- Duration: 20
- Damage Reduction: 5/10/15/20%
- Armor Reduction: 2/3/4/5
3. Bane: In dota map 6.58, Fiend’s Grip was changed a little (see details below). Fiend’s Grip now wakes a unit up from Nightmare. Also, The life degen and enemy suicide mechanism was removed from Enfeeble
Fiend’s Grip
- 100/175/250 Manacost (now 200/300/400 Manacost)
- 40/60/80 Mana and HP cost per second (now No HP or MP cost per second)
- Lasts 5 seconds - no change
- 120 Cooldown- no change
- 100/155/215 DPS - no change
Transfers 5% of enemies max MP per second to you
4. Silencer: Curse of the Silent is now an AOE effect
5. Necrolyte: Now has Heartstopper instead of Diffusion Aura
6. Windrunner: Removed attack count limit on Focus Fire
7. Rooftrellen: Living Armor is now castable on structures
8. Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
9. Spirit Breaker: Charge of Darkness’ buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer. This dota hero now has magic immunity when he reaches maximum speed in Charge of Darkness. Empowering Haste bonus damage is now implemented as +damage visible on your interface
10. Furion: Sprout can now be directly cast on yourself
11. Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
12. Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
13. Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
14. Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor. Reduced Doom’s cooldown by 20 seconds and Devour’ cast range increased a little from 150 to 300 in dota map 6.58.
15. Bloodseeker: Improved base strength from 18 to 23 and reduced Rupture’s cooldown from 100 to 70 seconds
16. Sven: Improved God’s Strength’s cooldown from 120 to 80 seconds
17. Enchantress: Improved base damage by 10
18. Drow Ranger: Improved Marksmanship by 3 Agility each level
19. Viper: Viper Strike’s cooldown reduced from 80 to 80/50/30 seconds
20. Rhasta: Increased cast range on Mass Serpent Ward
21. Templar Assassin: Improved turn rate
22. Huskar: Life Break now properly slows magic immune units
23. Enigma: Reduced Eidolons’ bounty and reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
24. Lone Druid: Improved Spirit Bear’s Entangle from 16 to 20% and cooldown from 6 to 5 seconds
25. Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
26. Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
27. Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
28. Stealth Assassin: Removed ministun and tree destruction on smokescreen and the dota skill backstab damage type is now Physical
29. Proudmoore: Reduced Captain CoCo’s Rum movement bonus (30%->10%) and Ghost Ship cooldown increased from 100/80/60 to a constant 100 as well in dota map 3.58
30. Spectre: Haunt now ends whenever you use Reality
31. Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
32. Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
33. Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
34. Meepo: Earthbind no longer works on magic immune units and rebalanced Poof (40/80/120/160 -> 60/80/100/120)
Dota Modes & Commands changed in Dota Map 6.58
- Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
- Added a new mode -mo(-MeleeOnly)
- Added a new mode -ro(-RangeOnly)
- Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
- Added a new command -mines to count the mines placed (250362)
- Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
- Adjusted -ha (hookaccuracy) to count only enemy hooks
Dota Hero Items changed in Dota Map 6.58
Blademail was remade in Dota Map 6.58. Stats and attributes were changed
Old Blade Mail
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
New Blade Mail

- Broadsword (1200)
- Chainmail (550)
- Robe of the Magi (450)
- Total: 2200
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
Cranium Basher: Remade (see details below)
Old Basher:
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
New Basher:

Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
Cooldown: 2 seconds
Does not stack with itself or other bash passives
Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
Mask of Madness: Amplified damage is now applied at the end instead of within the duration and Cooldown reduction from 30 to 25 seconds in dota map 6.58
Diffusal Blade: Lowered the Agility bonus from 25 to 22 and the purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
Sentry Wards: True sight range increased by 100
Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
Dota Hero Items price changed in Dota Map 6.58
Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
Demon Edge: Cost reduced from 2600 to 2400 gold
Buriza: Recipe cost increased from 1000 to 1200 gold
Eul’s Scepter of Divinity: Recipe cost reduced from 800 to 600 gold



December 17th, 2009 at 9:21 pm
ako ang cute na hero